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Fallout 4 pre war sanctuary mod
Fallout 4 pre war sanctuary mod




fallout 4 pre war sanctuary mod

SKK SyntheticPlayer intercepts MQ101 at Stage(0) by hacking modifying base game scripts to take control and bypass all stages so the inventory is never cleared. SKK FastStart New Game intercepts MQ101 at Stage(20) to take control and bypass the Stage(900) inventory clear down, but, any top of load order mods that are unaware of this new game condition will have already lost their stuff at stage zero.

fallout 4 pre war sanctuary mod

This is why many mods cant add suff to a new vanilla game and you need to grovel around with help and additem console commands. MQ101 Stage (900) Move Player to Postwar Vault the quest script calls function PlayerREF.RemoveAllItems() again so any mods later in the load order that do actually manage to place stuff in the active player inventory will then be cleared out between MQ101 Pre War Vault and MQ102 Post war vault. Main Quest MQ101 Pre-War Sanctuary Stage(0) during the transition from the Game Menu > Intro Video > Mirror Scene the quest script calls function PlayerREF.RemoveAllItems() so any mods that have already added player inventory through OnInit() or OnQuestInit() script events will be lost. (1) This is what happens in a new vanilla base game. (c) Mod added inventory items like holotapes never appear in inventory because the base game clears the player inventory several times during startup in pre war Sanctuary, so mods that don’t allow for this and just stuff the player inventory when they initialise get lost.

fallout 4 pre war sanctuary mod

(b) Quests do not trigger because ALT start mods dont set the startup quest conditions to let other content know its done. Looking at you Sim Settlements in pre-war sanctuary and Creation Club at vault elevator exit. This is caused by too many scripts trying to start up all at once.

fallout 4 pre war sanctuary mod

(a) System runs slow so animations (like the vault door) fail to play or quest dialog triggers fail (like Codsworth in Sanctuary or raiders in Concord). Starting new games in Fallout 4 can be prone to issues and errors as the new game start is super fragile with heaps of gotchas that mod authors (and Creation Club) do not appreciate.






Fallout 4 pre war sanctuary mod